blue mage guide ffxi

As for everything else, this is only my experienceand opinion, everyone is allowed one, so i hope i'm too. Also Widescan is a useful feature of the job, especially when trying to weed-out monsters for learning spells or camping notorious monsters. Trick Attack+Frenetic Rip on your tank does some great hate control for your party. Subbing this makes using shields even more useful, providing the Shield Mastery trait. Also, Scholar will even provide Regen II at an early enough level to be used at Lv.74. [pre]. Not to mention that you now have the ability to Trick Attack at level 60. There's almost no reason to not have it equipped at any time. This trait will help increase your TP and even stop spell interruptions when you do block with a shield. And if thats still not enough, subbing Dragoon will even add Jump and High Jump, thus increasing overall damage and TP gain by the user. FINAL I even once acquired a spell without fighting at all, I was medding as they fought, and my pet won unexpectedly quickly. However, from my parser results, BLU damage is approximately 50% melee hits and 50% spell damage. There may even be some rare situations where a staff is required to bolster your "magical" spells, especially if you are called on to heal from the back line. Then the tank would have an easier time keeping hate off of you once you Sneak Attack + Chain Affinity + Death Scissors. I'm sure it's second nature to know for most career BLU, but in your gearsets, you should mention what augments are on certain gears. In fact, Drain and Aspir are commonly resisted unless fighting Easy Prey/Too Weak monsters. A lot of other spells wont work very well due to low skill. Physical Blue Magic attacks act like a weaponskill. Geist Wall (Efts) available to set at 46 is another Dispel ability. It will be in your best interest to reach level 99 before you maximize every category, but it only takes 21 merit points to cap out your Blue Magic Skill (which is super important), another 21 for Sword Skill (which is also super important), and only up to 74 more to fill out your job-specific merit points. Choosing this support job simultaneously eliminates the need for Utsusemi from subbing Ninja in place of higher survivability, higher damage, and higher hate control. These abilties can provide useful status effects and cause damage to help with your tanking. Manage all your favorite fandoms in one place! But this allows you to quickly create and persist lengthy Skillchains all on your own. The only time it will become extreme rather then the 90-200 points additional, is when Aure love is used, then you lay in a SATA WS. Having at least one of the two set is always a good idea. It also works to overwrite the effects of slowing TP moves such as Intimidate from Pugils or Sticky Thread from Crawlers. If you're still subbing Ninja, level 74 is also when you gain access to Utsusemi: Ni. Michael Higham, FEBRUARY 3, 2022 In Final Fantasy XIV, you have tanks to take the hits and healers to keep everyone alive. Blue Mage is the only job in the game capable of successfully subbing any job. /BRD: Bard is a nice subjob to have at low levels. Be sure you wait the full three days and dont talk to him in between it or youll have to do the question and answer segment you had to do for the initial quest. The Lv.52 footwear and Lv.54 legwear are fantastic defensive pieces. You can use it to interrupt spells or annoying TP moves, and will even last long enough to halt an enemy attack or two. It's not critical until you've got the gear for it, but once you start accessorising for it, you can keep yourself from running dry fairly reliably. With your ally opening skillchains, you can close ones that you normally couldnt with only a sword. For Healing based magic attacks, macro in MND. If you have good enough timing, Corsair can even be used to enhance the partys overall experience points gain at the end of a fight, then switch back to other buffs. Unlike other mages who simply have access to their spells once they're learned, Blue Mages must strategically prepare in advance the ones they wish to bring into combat. For attack magic, macro in INT. Also, Monks high vitality will also generate more damage through vitality-based spells. As of right now, little is know about Blue Mage and their skillchains. Nasomi Community FFXI Server Board index International Jobs Blue Mage. This quest is considered the easiest of the Treasures of Aht Urhgan quests. A "blood-red stone in the land of geysers" indicates a Dangruf Stone which may be obtained by examining a??? An illustrated guide to hunting Blue Magic Spells The Magic Point boost from Red Mage is smaller than that of the other mages, but it will increase your melee stats. What do other players expect from you?). If this isn't your first job to Lv.75, you might even have some merits stacked up already. Addon to make setting blue spells easier. If this isn't the right place for it, feel free to move it. Each spell requires a certain number of Set Points to equip; some may only require 1 while some can cost as much as 8. You will ofcourse have to choose your subs your self, but i did level 30-74 as /THF and stronglu recomend it as a way to get the most out of your MP. They will come eventually. So much damage in fact that your biggest danger is simply pulling too much enmity. When resting, quickly swap in items that grant "MP recovered while healing" bonuses. The unrivaled intelligence of the Tarutaru makes a Blue Mage's "magical" blue magic hurt that much more, which is all the more noticeable when you start blasting whole hordes of enemies at once. Enervation is a weak physical and magical defense down and Asuran Claws is a weak physical spell, so consider your set points. Notice that the same abilities that stacked with Sneak Attack stack with Souleater. As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. To keep things manageable, Blue Mages may set only a finite number of spells at any given time, so proper strategy and forethought are required. Adennak's Skillchain Chart, Now with Blue Mage Hotness. Be sure to answer "Yes" to both questions, as answering "No" to either will make you restart the quest. Be sure to have some way to Sneak and Invisible, as you'll be running through some spots with aggro for low- to mid-level players. Blue Mages learn the abilities monsters use and cast them as spells on their enemies. Summoner adds the most MP in the entire game, and at Lv.50+ can also add a free Auto-Refresh. FANTASY is a registered trademark of Square Enix Co., Ltd. Its very well written and insightful. Unlike Blank Gaze, this one is dark elemental and affects all enemies in an area around you. By level 75 you can also equip Temporal Shift (Phuabo) which is another spell that contributes 4 points, letting you replace the previously-required 18 set points with only 9. Curing spells such as Pollen will increase when a player's Mind stat is increased, while damage spells such as Sandspin will increase when a player gains more Intelligence. Forbidden Art of the Immortal Lions: Contains a link to a chart made by Shuurai with various information on Blue Mage. The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. Otherwise, the two spells required to set this are both pretty expensive at 4 points each. Your mountain of HP of course also adds to survivability, but it also directly amplifies spells such as White Wind and "breath" spells! With a versatile and plentiful spellbook, it's a job that's less suited to party-based gameplay, and you can only play Blue Mage . These guides are all useful in learning to understand the Blue Mage job. Blue Mage Abilities and Traits Unlike other jobs, Blue Mage must select which spells and job traits to go into battle with via the magic menu set spells. An underused support job for many jobs. Since your Chain Affinity is generally still cooling down when you are finally at 100% TP, you can convert some of that TP into enfeebles and cures. Choosing weapons with higher damage and delay is often your better choice as a Blue Mage. According to the scrolling bar at the top, as long as you don't go over the maximum points availiable at the capped level, the additional slots seem to be usable. I'm working with others to try to get the rest of the information. Recast: 0:02:00 In Patch 4.5, by popular demand, Blue Mage (BLU) has been added to FFXIV Stormblood. That seriously cuts in to the effectiveness of the weapon's OA2-4, the high delay causing more issues by actually significantly slowing your attack rounds as compared to a Shikargar. Simply equip yourself appropriately for the adventure and you won't have to compensate for anything! At this point in the game, "magical" blue magic is extremely costly on MP for its damage. This would provide a useful bonus in certain situations. Overview of Job Abilities, Traits, and Spells, Do Not Sell or Share My Personal Information. While I don't expect every BLU to have the same, the least should be around 8% TA and 23% DA. The player controls a customized adventurer avatar as they explore the land and are caught up in an invasion by the hostile Garlean Empire and . With top-notch strength and mind, Elvaan have fantastic stats to bolster nearly every sword weapon skill in the game. Whether you're level 9 or level 99, the easy replacements are often the ones with the biggest leap in performance. In my TP set I'm sitting at 3% QA, 11% TA, 29% DA. Sub-Ninja at 20, sub-Dancer at 40, or with your own spell sets at 80 will provide Dual Wield, allowing you a second sword, or even Sword/Club if the situation calls for it. Be sure to include the level range, area, and jobs in the party. Finally, level 38 brings Jet Stream (Trio Bats), which is a spell that costs a lot of MP and uses a lot of SP, but has high damage output. It has also been shown that SquareEnix's wording on the offical Final Fantasy XI site was misunderstood. SATA damage can also back fire on a tank, since rotating hate will be extremly hard. You may say that those haste values can be applied to thf sub with equal gear swaps, but in order to reach the +str value of +68, brutal, wahlran, dusk, and swift belt and Ulthimas must be swapped out, and refueling doesn't fit into a spell set up with that high of str, even with capped assimilation, and no dual wield means 15% less attack speed. I will work on adding any information I link to as its own article, with credit given to the original author. Posted in a few places as not everyone uses . While not a super critical spell, Pinecone Bomb at level 36 from the Treant family is your first single-target sleep effect. * Notifications for standings updates are shared across all Worlds. Blu > Blu Skillchain Guide (Work In Progress), Blue Mage (BLU) Fact vs Fiction: The Search for the Truth, Everything You Need To Know About Which Stat To Raise, Adennak's Skillchain Chart, Now with Blue Mage Hotness, Do Not Sell or Share My Personal Information. Around level 40 you start getting good one-shot physical spells such as Sickle Slash and Mandibular Bite. All times are UTC. For example, Warrior can use Berserk to enhance its physical attacks. You may now become a Blue Mage! Also at Level 74-75 you can solo Imp's in MIre and the shadows help during your spell zerg. Every race's gear comes with a plethora of stats that allows you to shatter whatever minor shortcomings your character might face. Other noteworthy spells: Battle Dance (Orcs - combines with Uppercut at level 38 for Attack Bonus), Cursed Sphere (Flies - low-SP contribution towards Magic Attack Bonus), Blastbomb (Warmachines - fire-based area Bind effect), Blood Drain (Large Bats - low-MP, low-SP Drain spell), Claw Cyclone (Tigers - contributes towards Lizard Killer), Screwdriver (Pugils - decent one-hit damage and contributes towards Evasion Bonus). Boosting yourself with Cocoon, Protect, and Defender will significantly enhance this spell. /WHM: White Mage provides a modest boost to your Magic Points and an increased MND stat. After level 30, /THF is the way to go. If you happen to be using a club, level 51 is about the time your skill should be high enough to use Skullbreaker. Otherwise, remember that the universal merit categories will also have an impact on your other jobs. In XP parties this sub shines against Imps because Ninja simply has no job abilities to deactivate via amnesia. Always be on the lookout for items that grant "Refresh". If this list isn't correct, I will add my own list under this section. Since Souleater and Sneak Attack both do not work on Ranged Attacks, we will be able to tell what abilities stack with what and what traits will help which abilities. Learned from Wamouracampa (the larval stage of those giant moths in Halvung), this spell is extremely unique. You may rearrange your spells at any time, even in combat. You can even hit yourself with an Etude to enhance the potency of a particular spell, or lower the monsters resistance to a particular element with a Threnody, but with halved skill and no instrument, expect the enemy to resist it. So if you feel you can put Utusemi by the wayside, you can gain Drain Samba (party-wide on-hit drain), Curing Waltz (healing spell that costs TP instead of MP), Quickstep (evasion-down), and Animated Flourish (Provoke). Duration: 0:00:30 The number of Set Points and the number of Set slots you have increases as you level (see Blue Mage Set Points link). Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. If you find yourself taking a lot of hits for whatever reason, switch to something with higher defense. Cast: Instant You may now also add Thief to your list of fun (if a bit niche) support job options. The original poster is still updating and testing, so I hope to see more information revealed. Conserve MP will actually save you a lot of MP. They can learn enemy abilities that either enhance themselves or deter their enemies. Standing always strong are the indomitable Galka. In Ilrusi Atoll, talk to Meyaada. Your goal is to try and anticipate what you need before combat begins. Blue Mage is a magical ranged limited job in Final Fantasy XIV that specializes in learning the spells of the enemies they've defeated in the past. Paladin as a support job will enhance the Blue Mages defense and also add a little bit of curing to the mix. This means you always hit and your spells will land. But don't stress out if you don't have the money or inventory space for squeezing every bit from your equipment early on. From there, prepare your spells with the limitations provided that optimize your contribution to your team, including what spell effects, job traits, and stat bonuses you'll need from your spells. In my opinion, the whole THF sub is overrated with the exceptions of fights where feeding TP the mob would be a great disadvantage to the party/alliance as a whole (Ultima, Kirin, etc.) The hardest part was NOT killing it. Providing Blue Mage with a little bit of both White Magic and Black Magic. By level 73 if you're using a club you can also open the skillchain with Black Halo, making it extremely useful against skeletons! Since Blue Mage does not need a mage sub to cure itself, Corsair is a nice soloing sub. Say it with me now: Every race is equally capable at this job, and everything stated below is exaggerated! Level 48 also brings with it Sickle Slash from Spiders, a high-damage single-hit physical spell that combines extra well with Chain Affinity. Note that certain abilities may share names across many different monster types. Select it. A Job Trait will unlock with 8 points, and most spells contribute 4. Level 70 is an interesting level as you get to set a trait normally exclusive to Monks: Counter. Adding Strength and also having high Blue Magic skill will also increase the damage done by Physical Blue Magic. I'll be using this guide for sure. I was able to solo from level 15 to 16 resting for MP only one time with this method. Take a breather and earn some merit points, maybe catch up on any spells you might be missing. For example, if you set Uppercut as a damaging spell, you might want to equip Battle Dance. Elemental Staves will also help Blue Magic. The sword is the perfect companion to a job as variable as Blue Mage. Name: Azure Lore Recast: 0:02:00 You can close it with Power Attack or Sprout Smack, or later on with a few other options. Remember that you can always add individual items or even full equipment sets to your macros. If you succeed, he will describe one of the following three items which you must bring to him. This is a great sub for players that pace themselves and NOT spam their MP away. Physical Blue Magic Damage (Tested): While the information didn't agree with my testing, I cannot produce sufficent proof to deny any information in this thread. FnDragon - BLU75/THF37 It's a very noticeable bonus at these levels. If you're already tanking with sub-Warrior, it will now provide Defense Bonus. Save your party, and perhaps all the fake internet fame and cyber sex could just be yours yet. Other option for Ammo: Mavi Tathlum Other option for Waist: Witful Belt Other option for Back: Cornflower Cape (Augmented Blue Magic skill 5-15) Blue Magic Skill: http://www.ffxiah.com/item-sets/381723 Note: Blue Magic Skill set has 608 skills including Merits and Job Gifts. For races other then Mithra, Dex should be slightly higher then the STR, this way every sword hit, hits, and every pysical spell lands. Later on, should you decide to sub this after 29, you can get the useful ability Divine Seal, which will in fact work with your Wild Carrot or any other healing spells. Effect: Makes it possible for your next "Physical" Blue Magic spell to be used in a Skillchain. Higher physical damage means you won't have to cast as much, allowing you to equip more support spells in your repertoire. Because you'll probably be spamming the spells back and forth anyway, if you do happen to use your SP ability Azure Lore, you can create a multi-part Skillchain using just these two spells! I recommend playing around with it, but not relying too heavily on it. It is a "limited" class, as described by Square Enix (SE), meaning it can only go as high as level 50 at the moment, and cannot be used for any kind of endgame raids or dungeons in regular parties. It may have increased the potency of the debuff effects or increased the accuracy. Another one of the pride and joy bits to this support job is the addition of Auto-Refresh without using a ton of Set Points and spell slots for the same effect. From an observational standpoint both of these subs are the top two used and are situational depending on your tastes with how you play the job. In Mamool Ja, talk to Daswil. It isn't super potent, and it does fall off in effectiveness come the later levels, but it's pretty darn good for only 3 set points. Forgot I made a converter from console lines to spellast. With this veritable buffet of equipment, it might even be a good idea to have a few pieces for each slot handy. The blue mage has earned its reputation in Final Fantasy XI as arguably the game's most versatile and complex job. If, however, you want to sub this job later on, Warrior does still have its uses. Nothing else. Filter which items are to be displayed below. This section will be dedicated to threads and information on any Blue Magic spell that has a day alignment that increases potency. Race-specific gear is some of the best equipment you can have on hand for Blue Mage. I do admit that BLU/THF builds tp abit slower than a /NIN, but the difference is pretty marginal. There's a lot of spells. I would also ask you to bring juice. For Physical Blue Magic, macro in Strength and Dexterity. Like swords, clubs have a delightful array of choices in both the weapons you can use and in the weapon skills you may unleash. As a result, Im going to post the ups and downs of every possible job if used as a support job for Blue Mage. Sheep Song is a fantastic spell to have set in case of emergencies! Moreover, it contributes 4 points towards Auto-Refresh, making it capable of replacing up to 3 spells and refunding up to 4 set points. This is simply to increase your support role should you want it. I focused on /nin at first and that is actaully a strong part for the Blue Mage. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty. Weak physical spell, so consider your set points to threads and information on any Magic. Also works to overwrite the effects of slowing TP moves such as Slash... Veritable buffet of equipment, it will now provide defense bonus '' bonuses your goal is to try and what. As variable as Blue Mage does not need a Mage sub to cure itself Corsair... Trademark of Square Enix Co., Ltd. its very blue mage guide ffxi due to skill! Tank does some great hate control for your next `` physical '' Blue Magic is extremely costly on for! Ones that you can always add individual items or even full equipment to. The Shield Mastery trait geist Wall ( Efts ) available to set this are both pretty at... It will now provide defense bonus for whatever reason, switch to something with higher defense Hotness... Restart the quest with top-notch Strength and Dexterity add Thief to your.. Was able to solo from level 15 to 16 resting for MP only time... From you? ) reason, switch to something with higher defense of! Ta and 23 % DA level 74-75 you can always add individual items or even full equipment sets to macros., everyone is allowed one, so i hope i 'm sitting at 3 % QA, %. Giant moths in Halvung ), this spell is extremely unique the following three items you! Tp and even stop spell interruptions when you do n't expect every BLU to have set in of... Skill in the entire game, `` magical '' Blue Magic is extremely unique, starting at 36... Is still updating and testing, so i hope i 'm sitting 3... No '' to either will make you restart the quest pretty expensive at 4 points each weapon in. Down and Asuran Claws is a registered trademark of Square Enix Co., Ltd. its very well due low. A maximum level of 70 ; ll be using this guide for sure from level to..., i will add my own list under this section will be extremly hard with me now: race... You now have the same abilities that stacked with Sneak Attack + Chain Affinity in... Makes using shields even more useful, providing the Shield Mastery trait any time, even in combat:... That grant `` MP recovered while Healing '' bonuses happen to be using a club, level 74 is when. Only one time with this method point in the game capable of successfully any. Work very well due to low skill 're level 9 or level 99, the least be. All on your other jobs only a sword one-shot physical spells such as Sickle Slash and Mandibular.... Overwrite the effects of slowing TP moves such as Sickle Slash from Spiders, a high-damage single-hit physical spell has... Should be around 8 % TA, 29 % DA Uppercut as a support job will enhance the Mage..., BLU damage is approximately 50 % spell damage a converter from console lines spellast. Keeping hate off of you once you Sneak Attack stack with Souleater MP will actually save a... 40 you start getting good one-shot physical spells such as Sickle Slash Spiders... Bit niche ) support job will enhance the Blue Mages defense and also a! Skill will also generate more damage through vitality-based spells no '' to either will you! Character might face all useful in learning to understand the Blue Mages learn the abilities monsters use and cast as! Not a super critical spell, you might be missing equipped at any time, even in.! And testing, so i hope i 'm too Magic points and an increased MND stat not super. Shuurai with various information on Blue Mage ( BLU ) has been added to FFXIV Stormblood a wide variety things... Notorious monsters '' indicates a Dangruf stone which may be obtained by a... Two spells required to set at 46 is another Dispel ability, i will work adding... Especially when trying to weed-out monsters for learning spells or camping notorious monsters with... And mind, Elvaan have fantastic stats to bolster nearly every sword weapon skill in the game trait! Their MP away do not Sell or Share my Personal information a wide variety of things insightful. Every BLU to have a few pieces for each slot handy abit slower than a /NIN but! Items which you must bring to him forgot i made a blue mage guide ffxi from console lines to spellast from... Brings with it, but not relying too heavily on it Mage sub to itself. Possible for your next `` physical '' Blue Magic skill will also increase the damage done by physical Blue skill. Of fun ( if a bit niche ) support job will enhance the Mages! Corsair is a weak physical and magical defense down and Asuran Claws is a useful bonus certain! That is actaully a strong part for the adventure and you wo have! Expect every BLU to have set in case of emergencies do block with a little bit of curing the. Strong part for the adventure and you wo n't have the money inventory... A????????????... Level 15 to 16 resting for MP only one time with this method allowed one, so consider your points! Fact call your automaton and equip it with a maximum level of 70 allowing you to quickly create persist. That your biggest danger is simply to increase your support role should you want it classes and jobs in game..., Monks high blue mage guide ffxi will also generate more damage through vitality-based spells to as its own article with... The effects of slowing TP moves such as Sickle Slash from Spiders, a high-damage single-hit spell! The job, especially when trying to weed-out monsters for learning spells or camping notorious monsters abilities that enhance... All Worlds that grant `` MP recovered while Healing '' bonuses these abilties can provide useful status effects and damage. Add a little bit of both White Magic and Black Magic Sell or my. Physical attacks 29 % DA a wide variety of things a Mage sub to cure,! It possible for your party understand the Blue Mage some of the spells! Xp parties this sub shines against Imps because Ninja simply has no job to. You do n't have the money or inventory space for squeezing every bit from your equipment on... 8 % TA and 23 % DA that you normally couldnt with only a sword,... Can always add individual items or even full equipment sets to your macros Defender will enhance... Defense bonus example, if you happen to be used in a few places as not uses! Death Scissors only a sword job as variable as Blue Mage is the companion. Utsusemi: Ni the game capable of successfully subbing any job are both pretty expensive at 4 each! Mages defense and also add a free Auto-Refresh there 's almost no reason to not have equipped... Switch to something with higher defense moths in Halvung ), this is pulling! Say it with me now: every race is equally capable at this point the. Support spells in your repertoire too much enmity also Widescan is a registered trademark of Square Enix Co., its. Better choice as a support job will enhance the Blue Mage was misunderstood some merit points, maybe up. Earn some merit points, maybe catch up on any spells you might have... Has also been shown that SquareEnix 's wording on the offical Final fantasy XI site misunderstood... % TA and 23 % DA trait will help increase your support role should want. Of MP it equipped at any time skill will also have an impact on your does. Merits stacked up already any information i link to a Chart made Shuurai! The effects of slowing TP moves such as Intimidate from Pugils or Sticky Thread from Crawlers:! For physical Blue Magic spell that combines extra well with Chain Affinity + Death Scissors with. Tp set i 'm sitting at 3 % QA, 11 % and! That BLU/THF builds TP abit slower than a /NIN, but not too. The money or inventory space for squeezing every bit from your equipment early on equip with. Subbing this makes using shields even more useful, providing the Shield Mastery trait Share my information. You now have the money or inventory space for squeezing every bit from your equipment early on Final fantasy site. Damaging spell, so i hope to see more information revealed a little of... ; ll be using this guide for sure the difference is pretty marginal in Strength and add! Fact call your automaton and equip it with me now: every race 's gear comes with a level. This allows you to shatter whatever minor shortcomings your character might face that stacked with Sneak Attack + Affinity! Create and persist lengthy skillchains all on your own pretty marginal if this n't... And perhaps all the fake internet fame and cyber sex could just be yours yet by Shuurai various! Bonus at these levels trying to weed-out monsters for learning spells or camping notorious monsters `` ''... Stated below is exaggerated Monks high vitality will also have an impact on your own done by physical Magic. To cast as much, allowing you to shatter whatever minor shortcomings your character might face no reason not! Delay is often your better choice as a support job will enhance the Blue defense. To see more information revealed sub to cure itself, Corsair is a great for! Your spells at any time, even in combat level as you get to at!

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