This page became more of a chore than a hobby. Restructured the client loading process to be a bit faster. - Ability to curse other players Make sure to follow Netflix Life for more . [For example, you may witness bullets dealing damage to an infected or a player, and then ricochet off of them.]. Drops a PSG-1 Sniper Rifle, 2 7.62 PSG 10rd magazines, and a box of 7.62x51mm NATO ammunition. This is all just speculation for now. But more time will be spent on this in the future to add realism and interest. Apparel - Head Headshots have always dealt Max Damage, whereas hitting a players foot or hand dealt the least damage. There was an accessory called the 'Dunce Cap' present since release, but it was removed in late 2019 due to people creating outfits meant to resemble 'KKK' members. Drops a Mini-14 Designated Marksman Rifle, 2-3 5.56 Mini-1420rd magazines, a box of 5.56x45mm NATO ammunition, and will occasionally drop a bottle of water or stamina boosters. Roblox Apocalypse Rising Wiki is a FANDOM Games Community. Added individual spawn for general beret. Vanity [BETA] 82% 17. Unlike regular Infected Civilians, Infected Smugglers can very rarely drop moldy bread, stamina boosters, apples, or oranges. Variation of Undead Physiology. Can occasionally drop a Purple Balaclava. It is recommended players use their starter M1909 Snubnose over the Pocket Knife, as "Rogue"s can easily outrun the player, but sprint in conveniently straight lines allowing for a quick succession of shots. As a reminder, closing the game normally will automatically save player data so long as the player is not in-combat. Infected Elite Snowman Specialist [NOF]- Armed operatives of the Elite Snowman S.N.O.W. [Brown Variant]: Possible drop from a Balaclava Bandit. An example with the hat is shown below. Throw to poision players hit by the potion, reduces their health over time. Fixed the hotbar not automatically replacing used items. A "hobo" is a homeless person who wanders between locations. Using medical items now reduces the players movement speed by 10-20% (depending on the medical item) while the animation is playing. Woods near the old chapel, NAS, in the basement of one of the buildings in the NAS (possible drop from Infected Legendary Soldier). *For this initial release of the projectile system, built-in muzzle devices like flash hiders are not factored into firearm balance. This enemy can easily be killed with the starter M1909 Snubnose or Pocket Knife, and will spawn at Regional Airport close to all spawnpoints on Faris Island. Your VIP character and main game character will have properly split saves moving forward. Infected Shaggy- A blatant Scooby-Doo reference, spawning in a small mobile home close to power plant affectionately nicknamed "Shaggy's Shack" by the community. Press question mark to learn the rest of the keyboard shortcuts. The movement state and actions of your character will create noise that may trigger nearby infected to investigate. Drops a White Shoftshell Suitcase (a 48 slot backpack), and occasionally will drop a bottle of water or stamina boosters. We use cookies for various purposes including analytics. It should be noted that Infected Hoboes and the Infected Hobo King can are not actually hoboes, as they have a place of permanent residence. Changed aiming down sights from third-person view to return your camera to third-person once you release the keybind. Improved reliability of inventory dragging actions: Better tracking of item states between containers. If you are please tell me how. Press J to jump to the feed. Does not drop clothing, but does wear the WWII Flying Ace outfit which players can purchase for Robux and worn by the player. This is a purely visual feature for now. Apocalypse Rising 2 Alpha is released with a starting price of R$ 1,000. ), Character animator not properly cleaning up sounds and object references, Various network latency masks in the inventory, Various back-end character fixes involving reload state, using tools, and equipping/unequipping, UI related performance bottlenecks with the inventory, containers, and item interfaces, Added two new medical facilities, two new firestations, and one new police station (these replaced many existing emergency service buildings), Height of Universitys hill was decreased, Many residential kitchens have had their upper and lower cabinets broken into two lootable groups, Three new civilian shirts with color variants, Can now display multiple tags (rare, new, unlocked, etc. It is not known if any of these enemies that drop guns are guaranteed spawns or if they rotate randomly throughout the map. Added snowman convoy that can randomly spawn around the map. Added screen color effect when taking damage, Added Left-Alt hold key bind to lock character direction, Re-added Unload functionality to magazines, Re-added Split and Collect functionality to ammo packs, Changed base Inventory size to 10 x 6 (was 10 x 5), Changed momentum to be maintained when sprinting and jumping, Changed capacity and descriptions of some equippable items, Changed firearm recoil pattern and its influence on the camera, Changed hipfire reticle to not reduce in size when holding RMB, Fixed zombie spawns casting below the map. Yeah, it has a higher chance to spawn on the ground than to be dropped by the plague doctor, especially since it has a low chance of spawning Plague Doctor Premium T-Shirt. Regional Airport West side terminal on the diamond. Added damage indicators when shooting players: Yellow = Damage dealt to boosted health, if the target player used a Health Booster item, Added five new backpacks, two new vests, and four new belts: (each include color variants), Packs: Briefcase, Knapsack, Guide Backpack, Rifle Bag, Guitar Case, Vests: Vintage Ammo Webbing, Military Ammo Webbing, Belts: Vintage Ammo Belt, Formal Belt, Ranch Belt, Leather Belt, Added new models for shirts, pants, and shorts, Added new textures for all food and medical items, Added ability for firearms to retain attachments and magazines when dropped or transferred, Added two new suppressor attachments (no effect other than appearance), Added new reticles for all optic attachments and updated the sight models to be meshes (instead of 5k tris unions), Added new footstep sounds when walking on various materials, Added new interaction sounds in the inventory and in the world, Added transparency and a blur effect to inventory, Added new appearance for drop-down menu to match the new inventory design. If players wish to, meleeing this Infected is entirely possible. Does not drop other pieces of his outfit, but wears the Mafia Suit outfit, which players can purchase for Robux. Sprints quickly and deals 25 damage, which can cause problems in the close quarters of the prison. One of the others has a good chance of dropping an AK-47 Assault Rifle, 2-3 7.62 AK 30rd magazines, and a box of 7.62x39mm Soviet ammunition (this particular Infected apparently cannot drop a 40rd magazine with the AK-47). COMES IN 7 VARIANTS (black, navy, olive, red, white, orange, pink). Spawns in the large cave under Beaufort. It is recommended players use their starter M1909 Snubnose over the Pocket Knife, as "Rogue"s can easily outrun the player, but sprint in conveniently straight lines allowing for a quick succession of shots. Fortunately, they were Infected before completing their mission. Has a very low chance of being dropped by the Rogue zombie with the black-eyed gas mask. ), Inventory and world hover UI is now more consistent in appearance, Interaction controls are now always displayed no matter the hover context, Better UI scaling size to match the context of the item, Most numeric stats will be presented as percentage bars, Almost all other stats will display as text, Green and red bars will be presented as a comparison for currently equipped items, Non-comparison red bars imply a negative effect, On death, your character life stats will now be displayed, On death, a list of all discovered items during that character life will be displayed, New music has been added for the death screen, Continuing from the death screen brings you to the character creator, and the music will continue as well, Refactored and optimized the playerlist UI code, Added new UI for player cards and dropdown elements, Added the ability to locally chat mute players until they leave the game or are unmuted, Fixed an issue with the squad leaving flash animation having inconsistent timing, Adjusted character respawn logic on death (not on server join), The game will attempt to put you 2500+ studs away from your death location, Resetting your character will not overwrite your last death location with the reset location, Spawns 500 studs or closer to other players will not be picked, If no safe spawns are available, a spawn will be chosen at random, Refactored large portion of the server player handling code base, Better handling of characters and character spawning, Better handling of character death/combat log corpse creation, Simplified character spawning behavior and data loading processes, Load order adjusted for quicker loading times (mostly on server start), Reworked the keybinds, discovery, and purchase history loading systems, Refactored a large portion client of render tied code, Removed old sequencer library in favor of a class based system, Removed a number of render loops, replaced with less frequent ones, Reorganized main render order for character, animations, camera, Split character controller into more appropriate logic loops, Fixed an issue with the character animator being out of sync with the camera in first person, Refactored the main menu camera and creator mannequin to be better separated, Refactored a large portion of UI controller classes, Removed a number of render loops from various UI elements, Properly split logic and render loops on various UI elements, Refactored mouse class to better handle mouse icon hiding cases, Fixed issues with the UI fade system not properly handling interruption cases, Adjusted how contextual controls are built when they are displayed, Removed render logic from a number of animating UI elements, Properly split logic and render loops for a number of heavier UI elements, Added a skins roller animation on skins purchase, Discovery UI now plays sounds when new items are unlocked, Attempts to fix a number of save data loss related bugs, Adjusted vehicle colour selections to better suit the world, includes Smuggler Airstrip, Mines, Mortar, (town) and other large unique locations, scattered small standalone unique structures, features hot springs and a new environment, includes Eden, (town) a research station, and a large camp, improved geothermal power plant with many additions/tweaks and replaced office structure, increased land area East of caldera significantly, caldera terrain is now more rugged and detailed, scattered small structures, tents, hunting stands, cabins, replaced monastery with a more fitting structure (until a new, larger location is developed), added spawn locations to Lulu and Mackinaw island, removed player spawn locations along the inner shoreline of the three main islands, added many new small unique structures across the map (cabins, tents, bunkers), increased foliage density for all forested areas on the map, replaced all farm fields with higher detail terrain, and unique farm variants (pastures, orchards, hayfields), improved appearance and internal layout of dozens of existing structures (mostly residential), replaced all grain silos with updated model, added numerous unusable vehicles across the map, which can be looted for supplies, improved logic (infected will investigate and react to sound + player actions in a more believable manner), successfully hitting an infected with any weapon will always cause them to target and approach the player, attacking an infected with a melee weapon will create noise, and may alert other nearby infected, infected will not detect players who are not within their line of sight, however infected often re-orient themselves as they wander around, crouching, running, and sprinting are heard by infected at different distances, improved infected ability to track/follow players, and accurately land hits (high latency should no longer result in infected to landing hits when out of range), reduced damage all infected will inflict on players to 15 (previously 20 per hit), slightly increased all civilian infected run speed and attack speed, increased loot drop rate for military infected, added various ripped clothing variants to most infected, visual timer added to main heads-up display, general in-combat timer increased to 5 minutes while in a combat zone, combat zones are displayed on the players map, remaining within the combat zone will result in the maximum in-combat timer, leaving your combat zone will clear your combat status, combat zones will move when combat is again initiated, changed default item-transfer control to LMB, can be changed in the settings, left-clicking items will now quick transfer items to or from ground/containers, quick transfering items while a container is open will now place the items in that container instead of the ground, transferred items will display a highlight animation, hotbar now has smarter memory (the hotbar will attempt to save your preferences by item type), added stacking group requests with amount indicator (you will know how many incoming group requests are waiting for approval), reduced how often the inventory needs to draw items, added entirely new recoil system for all firearms, and rebalanced all firearm recoil from scratch, changed handgun recoil to roll left or right depending on shoulder view, added variable sway effect to sniper rifles and magnified optics, improved projectile system performance and reliability, improved recoil stability for higher FPS levels, improved functionality for recoil smoothing systems, increased weapon skin texture resolution (all skins should appear less pixelated), changed spawn location for Mosin PU Sniper and M1919A6 LMG, transferring ammo between ammo boxes or magazines now takes time, the process will be stopped if the inventory is closed, handgun magazines, rifle magazines, and machine gun boxes each have different ammo transfer rates, loading or unloading ammo from a particular object will take the same amount of time, added spinner icons when transferring ammo (the icons will display over the two containers that are involved in the transfer), added six new ammo containers for all rifle calibers, each container is significantly more efficient at storing ammo, compared to the small default ammo boxes, each container has a handful of unique spawn locations, spawns with a small amount of ammo (players will have to find more to actually fill them up), changed the maximum amount of ammo that can be held by small default ammo boxes, 30 rounds instead of 50, for 5.56mm NATO, 7.62mm Soviet, and 5.45mm Soviet, 20 rounds instead of 50, for 7.62mm NATO, 7.62mm Springfield, and 7.62mm Rimmed, all smaller caliber ammo boxes can still carry 50 rounds, and shotgun box capacity is unchanged, removed all extended magazines except the AK-47/AKM 40-round magazine, M14/G3/FAL 30-round magazine, and the Thompson 50-round drum (all smaller magazines are still present), reduced PSG-1 magazine capacity to 5 rounds, all reloading cases have improved safeguards to prevent loading failure, added energy drinks and sports drinks, which quench thirst and also behave like stamina boosters, added new rotten food items for freezers (which were previously empty), added six new food items for fridges and cabinets, including Canned Beans, rebalanced the stats of most food items, generally increasing the hunger stat in most cases, reduced the hunger stat of Military Ration to 85 instead of 100, group member tags expand to display player name on focus, group member tags hide when aiming firearms, group members no longer show up on the map (this is meant to make group members communicate more), simplified back-end character creation process, changed firearms to feel less static when aiming down sights, changed overalls to be layered on top of any shirt (the shirt has been made into 4 new separate items), added one new backpack, Vintage Duffel Bag, added sound effects when falling onto various surfaces, added horn function and sound effects for most vehicles (sirens will be added soon! 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