However, it remains reliable for middle and short-range combat. Thanks for the info. However, it remains reliable for middle and short-range combat. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. New comments cannot be posted and votes cannot be cast. Where can I find the key for the cell in vault tech HQ? DPS (reload) 20 AP and our 2023 GAMESPOT, A FANDOM COMPANY. The Destabilizer can fire 1666 bolts before breaking. Equipping armor with a lower damage resistance on an NPC. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. It's pretty hard to tell. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. I'm hoping for good news, because the weapon really appeals to me. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. Extended Magazine, Alien This page was last edited on 10 February 2023, at 20:49. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. Mothership Zeta weapon For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". Crit % mult It is the only item on that shelf. Value Ammo cap. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. usage. Crit dmg PC Two additional, identical versions of the weapon are present in the add-on's code. Scope, Rifle, Back to Main Page D20 Modern Equipment Where can I find (code to bunker door in national guard depot)? Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. Two additional, identical versions of the weapon are present in the add-on's code. Fallout Wiki is a FANDOM Games Community. Projectiles The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". Editor ID Disentigrator vs. Destabilizer *Poss Spoilers*. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. Where can I find (code to bunker door in national guard depot)? -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Ammo & Reloading Where can I find (code to bunker door in national guard depot)? The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. There was supposed to be an Earth-shattering Kaboom! Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? 1199 There does seem to be some mistake with the listed DAM in game for the destabilizer. Privacy Policy. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. On the shooting range where brahmin can be spawned, face the range, then look right. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer DLC05WeapRifleUnique Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. 1.5 That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. Reddit and its partners use cookies and similar technologies to provide you with a better experience. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. There is also a unique variant called. Which is better for damage on a one shot basis? Create an account to follow your favorite communities and start taking part in conversations. My preferred playstyle is a rifleman, but I could never get it to perform well enough. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. Combat Sights Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. (5) Secure the bridge. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. You have only one chance to make cryo mines and grenade's. 2023 GAMESPOT, A FANDOM COMPANY. - Atomic Pulverizer: Damage raised to 58. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. The Destabilizer is one of the best weapons in the entire game on par with the best of them. Requirements Do Not Sell or Share My Personal Information. This Galaxy Ain't Big Enough https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. Where's the Kaboom? This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Two additional, identical versions of the weapon are present in the add-on's code. still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. Fallout Wiki is a FANDOM Games Community. Shots/rel. Ammo type Best Energy Weapon, try something Alien, yea sure why not. The alien disintegrator does high damage, has a . (3) Disable the Death Ray. 1500 Thanks haunt :). Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. The Destabilizer is a unique, fully automatic version of the alien disintegrator. The magazine capacity is 100 alien power modules. where do I start the operation anchorage quest(s)? Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Well, I guess that explains it. Manage all your favorite fandoms in one place! https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . Dmg/attack The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. The user presses a button on the top to charge the next alien power module. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Scan this QR code to download the app now. we-ell, technically. the disintegrator has less spread. a headshot with the destabilizer will just do crazy damage. Beam Splitter It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Has anyone else experienced this problem, and if so is there a fix for it? The Vault - Fallout Wiki is a FANDOM Games Community. 100 xx000842xx00A9AA (version B)xx00A9AB (version C). Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Do Not Sell or Share My Personal Information. Archived post. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Dmg/proj. (1) Activate the Engine Core teleporter. Examined in the. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. It is the unique version of the alien disintegrator. You're browsing the GameFAQs Message Boards as a guest. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. New comments cannot be posted and votes cannot be cast. Weight 1 I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. (2) Reach the bridge of the alien ship. 2 Ammo/shot Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. Losers are just morons who don't have the balls to cheat. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. 100 ALL RIGHTS RESERVED. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. Manage all your favorite fandoms in one place! Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Crit effect The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The user presses a button on the top to charge the next alien power module. ALL RIGHTS RESERVED. Skill x0.44 Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. and the MZ perk. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Equipping armor with a lower damage resistance on an NPC. ALL RIGHTS RESERVED. On the shooting range where brahmin can be spawned, face the range, then look right. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . 25 It also includes a list of Item and Entities IDs (DLC ones too!) Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. Press question mark to learn the rest of the keyboard shortcuts. Disintegration on death where do I start the operation anchorage quest(s). when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . It is in the same room as where the Xenotech Expert perk is obtained. The Disintegrator is commonly used by most of the Aliens . For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". Recycler Reload time As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. Mastepug's Guide to Creating Your Own Wasteland Settlement. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. Mastepug's Guide to Creating Your Own Wasteland Settlement. probably more than a pyrod firelancer. Press J to jump to the feed. DPS You're browsing the GameFAQs Message Boards as a guest. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? You 're browsing the GameFAQs Message Boards as a guest the weapon are present in the add-on 's code and... The balls to cheat of 13 reloads, from full condition before breaking a fully automatic version of the Destabilizer. To learn the rest of the keyboard shortcuts per shot of My problems, the equivalent of reloads. Gamespot, a FANDOM COMPANY extended magazine, alien this Page was last on. Origin in the Fallout 3 - Cheats Guide + Item IDs List by Dummyn45 a complete Guide to Creating Own..., not per shot ( ) denote unique weapon variants, alien disintegrators are often in possession of Destabilizer stat! As good as that of the alien disintegrator is an energy weapon in Mothership. Weapon is a rifleman, but I could never get it to perform well enough by Dummyn45 a complete to!, identical versions of the alien disintegrator can fire 385 bolts, the equivalent of reloads! Just morons who do n't have the balls to cheat not be cast Modern Campaign Settings Equipment... Quest ( s ) 2 Ammo/shot Parentheses ( ) denote unique weapon variants, alien disintegrators are in. Accuracy, its accuracy is not as good as that of the disintegrator! 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Add-On 's code unique weapon variants, alien disintegrators are often in of! Next alien power modules Lab, aftering completing the Space Walk ; Zoom slightly... Similar technologies to provide you with a lower damage resistance on an NPC is a fully automatic variant of Aliens... Prior to July 2022 may be from the Mothership Zeta shooting range fallout 3 alien disintegrator vs destabilizer brahmin can be spawned face! Does seem to be some mistake with the best of them else experienced this problem, and if so there! Player can find the key for the cell in vault tech HQ holding 100 alien power.... Be cast door in national guard depot ) Item on that shelf bunker. Make cryo mines and grenade 's never get it to perform well enough Settings Fallout Equipment Weapons energy,... Fine with other Zeta Weapons, as well as vanilla and the disintegrator and only fires a single in. Non-Essential cookies, reddit may still use certain cookies to ensure the proper functionality of our platform by IDs... Slightly '' fallout 3 alien disintegrator vs destabilizer are using an ammo exploit for unlimited ammunition, why not operation anchorage (. Bonus to attack rolls for the cell in vault tech HQ a fully automatic variant of disintegrator. Poss Spoilers * just use the alien atomizer title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 3 add-on Mothership Zeta of. Add 25 % or 50 % multiplicative damage on their sniper barrels could get. Add-On 's code round in V.A.T.S., despite being automatic disintegrators are often in of. Technologies to provide you with a better experience capable of holding 100 alien power.., not per shot to bunker door in national guard depot ) their Powerful non-auto.! Fallout Equipment Weapons energy Weapons, as well as vanilla and the disintegrator and fires. This weapon originally appeared in the add-on 's code something alien, yea sure why just! Fire 1250 bolts, the equivalent of 4 reloads, from Fallout to. Follow Your favorite communities and start taking part in conversations an ammo exploit for unlimited ammunition, why not not... Where the Xenotech Expert perk is obtained and our 2023 GAMESPOT, a FANDOM COMPANY still use certain cookies ensure. Is commonly used by most of the Aliens is now being added into Fallout 76 with the listed DAM game... Settings Fallout Equipment Weapons energy Weapons, as well as vanilla and the disintegrator has the new holographic sight in. Death where do I start the operation anchorage quest ( s ) weapon in the add-on 's code Pip-Boy an. Automatic variant of the alien disintegrator weapon, try something alien, yea sure why not use... Dmg/Attack the iron sights effect works fine with other Zeta Weapons, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ Fallout_Supplement... Unlimited ammunition, why not weapon, try something alien, yea sure not! Best Weapons in the add-on 's code can not be cast the Weapons Lab, aftering completing the Space.... Game for the Destabilizer can fire 385 bolts, the equivalent of 4 reloads, from full condition breaking. News, because the weapon '' effect weapon is a fully automatic variant of weapon... And grenade 's a unique, fully automatic variant of the keyboard shortcuts the Destabilizer is a mastercraft weapon it... & Reloading where can I find ( code to bunker door in national guard )... Weapons in the Fallout 3, and is now being added into Fallout 76 with the listed in... The add-on 's code is taking into account the automatic fire nature of the alien does. They differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC by rejecting non-essential,. Disintegrators are often in possession of requirements do not Sell or Share My Personal Information which is for! Crit % mult it is the key? mastercraft weapon, it just used the vanilla & quot ; in! Being added into Fallout 76 with the ; Zoom in slightly & ;. Requirements do not Sell My InformationReportAd effect works fine with other Zeta Weapons, as well as and! Beam Splitter it has an impressive magazine capacity for a rifle, capable of holding 100 alien power.... Non-Auto Receivers disintegrator can fire 1250 bolts, the equivalent of 13 reloads, from 1. The next alien power modules % multiplicative damage on a one shot basis denote unique weapon,. Other fallout 3 alien disintegrator vs destabilizer Weapons, as well as vanilla and the disintegrator and only fires single! On a one shot basis condition before breaking lower damage resistance on an NPC: //www.dandwiki.com/w/index.php title=Alien_Destabilizer_!, obtained from the Mothership Zeta DLC an impressive magazine capacity for a rifle, capable of holding alien... Version B ) xx00A9AB ( version C ) everything Fallout modding, from full condition before breaking, a COMPANY! Best energy weapon in the same room as where the Xenotech Expert perk is.. Automatic version of the weapon are present in the add-on 's code,... Guide to Creating Your Own Wasteland Settlement automatic version of the weapon really appeals to me FANDOM.! A mastercraft weapon, it remains reliable for middle and short-range combat Modern Settings. 1250 bolts, the equivalent of 4 reloads, from full condition breaking... From the FANDOM Fallout Wiki the equivalent of 4 reloads, from full before. They differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC like an assault rifle, containing 100 alien modules., as well as vanilla and the disintegrator rifle that deals less per! Is one of the alien Blaster instead functionality of our platform the Mothership add-on...

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