No reason to let this group have any different fate, eh? Belt of Physical Flow is a magical belt in Pathfinder: Kingmaker. Return to where the the two cyclopes argued over their insidiously-enchanted artifact, and from there continue north to return to the ruins you skirted twice previously. Oh well, their loss, your gain. It dropped a Belt of Physical Perfection +6, which feels like it could have been incorrectly placed instead of a Flawless Belt of Physical Perfection +8. When prompted, choose to [Move forward], at which youll be noticed. Pass the Athletics check to break the west wall, then use Alchemist's Fire (and Acid Flask if necessary) to kill the Spider Swarms. Stacking -1 penalty to target's AC, saves and CMD, Ignores damage reduction, resistances and immunities, If the wielder has the trip feat, the first hit attempts to trip the target, Applies Touch of Chaos to the creature struck, Able to move without provoking attacks of opportunity, Heal 1d3 on hit and gain 1d6 temporary HP, 5/day: 20d6 slashing damage, 30' cone, Reflex half (DC27), Heals 1d4 HP when striking a living creature, 4d6 negative energy damage to surrounding creatures on a critical, Target is frightened for 1d3 rounds (Will, DC16), +1d12 damage vs. aberrations, constructs, humanoids, outsiders and undead, Will save (DC23) or attack nearest target, All critical hits against evil creatures confirmed, When the first blade hits a target, it is marked for execution, Fire spells do +1 point of damage per die rolled, +4 bonus to attack rolls with Ray attacks, +4 enhancement bonus to Intelligence and Charisma, +8 enhancement bonus to Intelligence and Charisma, 6/day: Maximise spell (6th level or lower), +3 competence bonus to knowledge and lore skills, Greater Invisibility for 2 rounds when struck in combat, +4 bonus to saves vs. poison, paralysis and sleep, +2 dodge AC bonus when under the effects of a Shield spell, +3 dodge bonus to AC vs. shaken opponents, +2 bonus to attack and damage rolls with shortbows and longows, Acid, cold, electricity and fire resistance 10, +3 inherent damage bonus vs. animals, dragons and magical beasts, +2 luck bonus to Initiative and Perception, Reforge the Rune-covered Ancient Leather Scraps, 50% chance of sneak attacks and critical hits only doing normal damage, Absorbs 10 points of positive or negative energy damage, Acid, Cold, Electricity, Fire Resistance 10, +3 additional AC bonus vs. ranged attacks, +2 AC and saves against good or lawful outsiders, +4 bonus to saves vs. fire, acid, cold and electricity, 1st and 2nd level spells are Empowered and Extended, +4 enhancement bonus to Strength and Dexterity, +4 enhancement bonus to Dexterity and Constitution, +6 enhancement bonus to Dexterity and Constitution, +4 enhancement bonus to Strength and Constitution, +6 enhancement bonus to Strength and Constitution, +2 enhancement bonus to Strength, Dexterity and Constitution, +4 enhancement bonus to Strength, Dexterity and Constitution, +6 enhancement bonus to Strength, Dexterity and Constitution, +8 enhancement bonus to Strength, Dexterity and Constitution, +8 enhancement bonus to Dexterity and Constitution, Makes all 1st, 2nd and 3rd-level spells Empowered and Extended, +4 enhancement bonus to Wisdom and Constitution, +4 enhancement bonus to Dexterity and Charisma, +1 luck bonus to attack rolls and saving throws, +4 to caster level when casting Barkskin, Entangle, Obsidian Flow, Sickening Entanglement, Soothing Mud, Stone Call, Immune to slowing and paralysing effects, entanglement and difficult terrain, If the wearer would become shaken, he gains +2 morale bonus to attack rolls, saving throws and skill checks instead, +1 bonus to attack rolls with bombs (+2 at level 12), Reassemble the Ancient Scraps of Script-Covered Leather, +3 resistance bonus to saving throws (+5 if Lawful Good), Bite attacks do +1d6 cold damage and trip the target, +50% chance to negate a critical hit or sneak attack, When the wearer lands a melee attack, target takes 1d6 acid damage, +3 competence bonus to Athletics and Mobility, +4 to caster level when casting a cure spell, +2 equipment bonus to attack rolls and DC of bombs, +5 luck bonus to all Lore and Knowledge checks, +5 competence bonus to Knowledge (Arcana), +2 bonus to attack and damage rolls with claws, Fire resistance 15 and acid resistance 15, +3 morale bonus to AC against undead creatures, +3 to bonus to AC and attack rolls when wildshaped, +6 enhancement bonus to Wisdom and Charisma, +6 enhancement bonus to Charisma, Intelligence and Wisdom, Increases simple blast damage by 3d6+3 and composite blast damage by 6d6+6, Equipped weapons have Orc Bane and Goblin Bane, Increases simple blast damage by 3d6 and composite blast damage by 6d6, +8 enhancement bonus to Intelligence, Wisdom and Charisma, +4 enhancement bonus to Intelligence, Wisdom and Charisma, +6 enhancement bonus to Intelligence, Wisdom and Charisma, +5 competence bonus to Perception and Lore (Nature), Increases simple blast damage by 2d6 and composite blast damage by 4d6, +3 bonus to overcome spell resistance and +3 bonus to dispel magic, +2d6 damage / healing to undead when channeling energy, +2d6 healing / damage to undead when channeling energy, 1d6 electricity damage to creatures striking the wearer with a melee weapon, unarmed strike or natural attack, +1 insight bonus to attack vs. flat-footed and flanked targets, 1/day: Rage and summon two barbarian spirits for 20 rounds, -3 profane penalty to Strength, Dexterity and Constitution, +5 competence bonus to Trickery and Mobilty, +5 competence bonus to Athletics and Persuasion, +2 bonus to attack rolls with melee weapons, +2 luck bonus to attack, damage, saving throws, skill checks and spell penetration, Summoned monsters have a +2 enhancement bonus to weapons, Wearer has the Evasion ability (no damage on a successful Reflex save), Animal companion: +2 Strength and Dexterity, Kinetic healing ability is empowered and applies Restoration, Doubles the critical threat range of kinetic blasts (stacks with Improved Critical), The first unarmed attack in each round casts Greater Dispel Magic, Summon pet red panda (+1 morale bonus to saves), 25% chance of replicating the scroll when copying a scroll into a spellbook, Summon pet cat (+2 morale bonus on Perception and Lore: Nature), Eggs, Mushrooms, Wyvern Meat, Linnorm Tenderloin, Flour, Nuts, Chocolate, First World Fruit, Nok-Nok (+3 to Trickery / Use Magic Device checks), Valerie (Half penalty for fighting defensively), +3 to attacks, damage, skill checks and saving throws, Amiri (+4 to critical confirmation and attack rolls with bastard swords), Milk, Fowl, Purple Worm Cut, Mastodon Meat, Regongar (+2 to concentration and caster level checks), Rice, Soft Cheese, Tuskwater Oysters, "White Rose" Chardonnay, Dwarves are proficient with the Dwarven Waraxe and Dwarven Urgosh, Elves are proficient with the Elven Curve Blade. Loot a container along the northeastern wall to score some gems, an Ancient Cyclops Coin and two potions. South of the exit you can spy some sleeping potion, a traveler's scroll, and empty chests. Finally, loot a nearby chest to score a suit of Leather Armor +2. When ready, click the rune panel to unleash the Elder Earth Elemental. The Aldori Defender gains proficiency in the Dueling Sword but besides its "exotic" nature, it is no better than a Longsword and Aldori Dueling Mastery is a bad feat to take. Let's Go Luna! With spellbuffs, however, they should be easy enough to dispatch with a bit of luck. Speak to the guests, then join in on the argument between Maegar and Cephal (another member of your merry little band) before heading out. From Pathfinder: Kingmaker Wiki Belt of Physical Perfection is a magic belt in Pathfinder: Kingmaker. I always welcome that. Craft Wondrous Item, bears endurance, bulls strength, and/or cats grace; Cost 5,000 gp (+2), 20,000 gp (+4), 45,000 gp (+6). Create an account to follow your favorite communities and start taking part in conversations. Heal as necessary and eventually she will drop. Belts are an armor piece category where the player's characters can equip armor for their waist or torso. | Gods and Monsters SRD Focus on the worgs first and hopefully youll cut down at least one before the Bandits expire, after which it should become a fairly simple fight against three weakened foes you severely outclass. Everything else the same. When your foes lie defeated, loot the Bandits for some weapons you can sell and a Ring of Protection +1, then skin the worgs. I completed the DLC after the last patch before I started another playthrough, so I can't exactly compare a pre-patch redo with a post-patch redo. Not accidental, but . If you tell her you'd rather make your own choice, you can create three custom mercenaries instead (recommended). Belts are an armor piece category where the player's characters can equip armor for their waist or torso. All trademarks are property of their respective owners in the US and other countries. Check out our other SRD sites! That being the case, make your way northeast along the southeastern edge of the area until you find some Dread Zombie Cyclopes three in total. If you disturb the trap or the treasure, a Dread Zombie Cyclops will rise from the sarcophagus to attack you and its Greataxe +1 will only add to the treasure youll gain from this looting spree. If sufficient, the young man will confess he and his parents lure and murder guests. Take it down then return to the main hall. Recent Changes Pathfinder Roleplaying Game: Ultimate Equipment (OGL), Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). Pathfinder: Kingmaker - Definitive Edition , Prologue - The First Step on the Road to Glory, Of Cows and Other Matters of Political Importance, -3 to Will saves of creatures struck for 1 minute, Chance of casting Slay Living, Confusion or Crushing Despair on the target, Fortitude save (DC17) or 1d4 Dexterity damage, Able to grapple foes like a shambling mound, Target becomes vulnerable to sonic damage, +4 bonus to attack rolls vs. targets affected by Smite Evil or Mark of Justice, +1 bonus to attacks, damage, AC and saves for each new target attacked, Immunity to Boneshaker and Boneshatter spells, +3 insight bonus to AC against fey's attacks, Summons a will-o'-wisp for 1d6 rounds on a kill, When affected by bardic performance, enhancement increases to +5 and grants its wielder +2 dodge bonus to AC. Seems the words of the Defaced Sister proved useful, and its not the last time, as a voice from within the tomb will warn you to block the door so it cant seal itself shut behind you. This belt has a large platinum buckle and grants the wearer an enhancement bonus to all physical ability scores (Strength, Dexterity, and Constitution) of +2, +4, or +6. You cannot, however, use a buckler or tower shield for bashing. Weapons whose size is "L" (light) may be used in the offhand without an additional penalty for two-weapon fighting. :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Legal Information/Open Game License. You know from experience how that spell can swing a fight, and youre just are harmed by its effects as the enemy is. Fight the Owlbear and Dweomercats in the next room over (you'll want to buff your tanks beforehand for this one). "For the Illusion Weaver Nymph fight to the northeast (which triggers after the dancing scene), use anything that buffs Charisma beforehand to resist Blinding Beauty (Good Hope, Bless, etc) and, after the mobs are mostly cleared out, have everyone except your DPS focus the nymph while the DPS picks off the archer in the backline. You need to find seventeen "Pieces of Skymetal": Storyteller will reward you with 8000XP and 10,000G for bringing him all the pieces. Potions cast spell-like effects typically at the minimum caster level for the equivalent spell. Shell tell you what happened ruins best left untouched, followed by zombies attacking, the usual then agree to help. Aura strong transmutation; CL 16th; Slot belt; Price 16,000 gp (+2), 64,000 gp (+4), 144,000 gp (+6); Weight 1 lb. Weight. DESCRIPTION This belt has a large platinum buckle and grants the wearer an enhancement bonus to all physical ability scores ( Strength, Dexterity, and Constitution) of +2, +4, or +6. 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