I look forward to the next round of ships. Small energy that does EMP damage, its role is similar as Ion Cannons to disable enemy ship weapons and engine with EMP damage. Otherwise a fun and unique ship to pilot, worth a shot despite the nerf. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} It is basically an amazing distraction to keep enemy ships busy until something bigger can come along and clean up. Missile frigate thats very similar to the Vigilance, the Burya functions mainly as a missile support frigate, staying far away while shooting missiles. Integrating the core into the ship for 1SP0%XP gives an extra skill and makes the core unremovable except by scuttling or otherwise losing the ship. +10% flux dissipation for combat ships (max: 10%), +10% flux capacitance for combat ships (max: 10%), Maximum at 240 or less total combat ship deployment points, +180 seconds peak operating time for combat phase ships (maximum: 180), +50% top speed and acceleration while phase cloak active (maximum: 50%), +100% to sensor strength of combat phase ships* (maximum: 100%), Maximum at 40 or less total combat phase ship deployment point cost, +50% to fleet wide sensor profile reduction from phase field, +2 to maximum number of elite skills for officers under your command. Re: Ship Tier List. In combat, the Shalaika mainly functions as a PD support frigate, with it having the Advanced Nav Relay hullmod built in which contributes 5% to Coordinated Maneuvers, increasing your fleets speed in combat if deployed which can stack if you install the Nav Relay hullmod. Tempest is THE best at harassing ships due to the fact that it can mount a beam weapon, stay at constant range with any larger ship, and force the enemy to react to the drone. Its default name is "TTS Xenorphica". Unlearned elite skills can be made elite again later without spending any story points. Vigilance; Has medium missile and energy mount, otherwise unexceptional, needs work to shine. For distraction purposes, a Wolf with a beam loadout isn't too shabby, but you're still much better with other alternatives in late game. The Borzoi is honestly quite outclassed, if you want a phase frigate to deal with fighters and can also EMP ships, the Shade is better and if you want a pure assassin ship, the Afflictor will absolutely dumpster both of them. Still situational, but unrivalled in some situations. Despite the flaws, it is still a capable ship that can take advantage of openings really well, just don't expect them to survive most fights. A Gamma Core has 3 skills, a Beta Core has 5 skills, and an Alpha Core has 7 skills. The second capstone skill in the aptitude requires six previous skills, plus two points spent on the two capstones. Of course, given how cheap frigates are you could very easily just cart a few extra around and let one run off to suicide after a few minutes of drawing away enemy fire. What've we got that they have not? Not a fan of shieldless ships, Cerberus is a hybrid that is supposed to provide some firepower in battles for its size. Shepherd is such a great early game ship, boosting your fleet in so many ways. Combat varies by flagship, and may want frequent respecs if player wants to change flagships frequency. Check out our other Video Games tier list templates and the most recent user submitted Video Games tier lists. Omen is one of those frigates you can use from the beginning of the game, to the very end. Topic: Best Skill Tree 0.95 (Read 27933 times), In-development patch notes for Starsector 0.96a, Quote from: SpadeDraco on May 10, 2021, 07:48:04 PM. Tech wins pretty handily. Hullmod: Ballistic Rangefinder - increases base range of small and medium weapons in ballistic slots, What was it ol' Ludd forgot? However, its still a beam weapon which means it will still need help from a more reliable kinetic damage source and it has negative efficiency and a somewhat slow firerate, making its DPS not great. Starsector 0.95.1a is out! Kite; A tiny cheap fragile frigate, with missiles. You get very polarizing opinions on this thing, people either hate or love it. OP cost: 5/10/15/25 Only up to date for version .8a-RC19. Create an account to follow your favorite communities and start taking part in conversations. The DME Refit Puddle Jumper Mk. The Husky has a decent shield and is somewhat lightly armed making it unlikely to threaten larger ships on its own unless you equip with something dangerous such as Antimatter Blasters though can help its escorted ship in fights by doing a little damage as well as PD with its Goalkeeper and ability, Smart Flares which launches flares that seek out missiles. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Really surprised there's not much talk about this ship, I was never let down by it. Much prefer old system where skill buffed both shields and phase. Lasher; The staple attack frigate, good armour and great weapon mounts and system make it a danger to destroyers while keeping a small logistical profile. That sounds implausible but, what the heck. Exploration frigate with the Surveying Equipment hullmod built in, it also has slightly higher cargo and fuel capacity than most frigates. Some skills may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. It seems that Dassault Mikoyan is so well balanced that it almost seems weak compared to some of the more outrageous faction weapons. Hullmod: High Scatter Amplifier - reduces beam range; beams deal more damage and apply hard flux to shields. Press question mark to learn the rest of the keyboard shortcuts. Salvage Rig; A destroyer with salvage rig and nothing else. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). The rapid-fire nature of it alongside its poor efficiency means almost no ship has the flux to use it, even a Paragon struggles to fire multiple of them at the same time. 3 with a shield, the Vesper is a fast frigate with quite a good armament, letting it destroy similar sized targets. Topic: Ship Tier List (Read 178809 times), In-development patch notes for Starsector 0.96a, Quote from: Dark.Revenant on May 01, 2018, 12:31:04 AM, Quote from: Dark.Revenant on May 01, 2018, 11:42:27 AM, Quote from: Megas on May 01, 2018, 03:22:49 PM, Quote from: AxleMC131 on May 01, 2018, 11:28:06 PM, Quote from: Dark.Revenant on March 31, 2018, 01:33:38 PM, Quote from: Dark.Revenant on May 02, 2018, 02:05:00 PM. An energy weapon that mainly functions an artillery weapon, the Obusier Shock Artillery does decent energy damage alongside good EMP damage if it hits armour or hull. Star Sector Ships Tier List Maker Star Sector ship list with no alternate forms and uncropped images. Skills are permanent bonuses or activated abilities acquired by the player and officers. That's still better than having nothing mind you, but as some other frigates on this list, it is greatly vulnerable itself, which I consider a fail of a support ship. 40 skills are available, divided into four "aptitude" trees (Combat, Leadership, Technology and Industry), with two or more tiers within each tree. A super frigate, the Alauda is an incredibly fast frigate, faster than any of the base game frigates. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Its only downside is its 6 deployment cost makes it a significant addition to whatevery ship you want to defend. Some abilities also make the fleet move slowly when activated. Notably I don't think Tech is broken or anything. Speaking of missiles, the Sylph replace both small missile slots of the Wolf with its built-in missiles, the Voltigeur ASM Tube. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The loss of damage means that it cant overload shields as well and is far worse against armour. Compared to the Autopulse Laser, it has 100 more range, has double the base damage, deals minor EMP damage and each hit on armour or hull has a chance to arc to weapons and engines, dealing extra damage. Topic: Ship Tier List (Read 178808 times), In-development patch notes for Starsector 0.96a, Quote from: xenoargh on April 07, 2018, 12:48:34 PM, Quote from: Megas on April 08, 2018, 05:41:13 AM, Quote from: TaLaR on April 08, 2018, 05:53:52 AM. The Hybrid Blasters decent firerate means it can somewhat proc it decently meaning it can potentially deal more damage but the chance to proc it isnt that high. Starsector > General Discussion > Best Skill Tree 0.95; . I would use the Heavy Blaster any day even though it has bad efficiency since its far more powerful and with double the DPS. Enables rapid switching between two ships. As I said, a player can make good use of an Odyssey. Just stick to the Mk. Rank B. Due to safety interlocks, ships with Al cores do not contribute to the deployment point distribution. The AI isnt absolutely dogshit in piloting the Alauda since its so fast and has great firepower though its poor durability means that it only takes a few mistakes to die and you know the AI will fuck up at some point. This tier list is made to attempt to rank the frigate ships included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} PD Laser that costs 1 more OP, it also fires in a burst instead of a continuous beam of the PD Laser. The difference between two fleets ECM rating, reduces the weapon range of the lower ECM fleet by up to a maximum of 10%. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). It is possible to commit no mistakes and still lose. Love the depth and detail these reviews give. The Monitor should be S+. *Use the "Switch view to target" control (T) to switch between ships. Diktat Admiral:"What do we have here ? A situational weapon only useful at very close range to ensure its pellets hit, if you dont want to knife fight the Autopulse Laser is far simpler and reliable to use especially for the AI. 4 is shields or phase. Adjusted the rank to be C+. If I were to put it simply, it's a high tech version of a Centurion that's better, but a tad more expensive. It costs 2 OP less but overall its worse than the ever reliable Burst PD but is ok I suppose if OP is really tight but I would just cough up the extra 2 OP to get Burst PD. The ER Gravitic Lance is not terrible and its somewhat of a generalist beam but I think the other specialized beams are far better. Starting with the best S-tier, with exceptional ships, going down to A with solid picks and down the alphabet, ending up with D-tier, filled with outclassed ship hull options. Starsector version .95.1a is now out! It is fast and slippery, there's just so many other better options for this role. Starsector 0.95.1a is out! *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10% Does not apply to fighters, affects all weapons including missiles. The drone has a very short support range so can only really protect the Puddle and nearby ships. And that's why I will not be finishing my tier list. All that for not even an expensive cost which makes it better than most AI phase ships. Fast, deadly equally strong as an attack ship or defensive and scales really well the more of them you have. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet other fleets will always recognize . At least it's very cheap to maintain. Best of all, once of the cheaper frigates at only 4 DP. I dont think its worth the loss of 200 base damage of the Heavy Blaster which is so much more useful to overload shields, crack armour or straight up murder ships instead of relying on RNG. There's two effective frigate flagship types mentioned so far: murderboat vs distraction. B: Usually a solid generalist weapon or a good specialist weapon. Shade; A good phase ship with a EMP system. Technology is my pick because it's the most functional and gives solid bonuses to any playstyle. We badly need a brave man. Nachiketa Portside Interview Project, Ep.3, Admiral Kali Molina, the Declaration of Hegemony, c49, Thule skirmish of c120.03.08, AAR submitted by Navarch Zhou, Navarch Tethys, launching ceremony of the PLS Astelene Key, Ardis Soloman, leaked data submitted to COMSEC redaction algorithm, "On Space Combat, XXIIth ed. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). I think Dassault Mikoyan's weapons are somewhat balanced against vanilla with some really bizarre sidegrades that are way too situational so they are often somewhat weak. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} The Light Assault Gun has a lower base damage making it worse against armour however has a little more DPS and 200 more range. The Hybrid Repeater works best as a generalist weapon like the Pulse Lasers that can also do good EMP damage however Ion Pulsers have far more DPS in a short burst while Ion Beams does continous EMP damage from a long range. Shrike; Basically an extra large high tech frigate. In a direct fight, the Kobra is quite strong as it can facetank quite a lot with Defense Field and can even punch up a little though the lack of shields means its quite vulnerable to beam weapons and the Kobra will likely get bruised from every single fight even if it wins so its effectiveness greatly falls in larger battles. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} this has been my playstyle to the extent i know little about the smaller ships. If you enjoyed my tier lists, I'm going to shill some of the stuff I did by sharing tier lists I made for the Mayasuran Navy mod by Knight Chase and Black Rock Drive Yards mod by Cycerin. Antimatter Blaster clone, the Snub Hybrid Blaster also does high EMP damage on hit to armour or hull. Hullmod: High Resolution Sensors - increases fleet's sensor range. AI does reasonably well with it, but you have to ride this baby yourself to truly justify its enormous cost for a frigate. I was wondering if Tech was just my go to but it seems most people feel that way. I prefer 5/3/7/0 split. In combat, it replaces the Skipjet Injector ability with Heavy Burn which functions very similarly in that it charges the ship forward, can be cancelled but now can also turn during it. Somewhat of a combination of the Graviton, Ion and Phase Beam, the ER Gravitic Lance is a medium burst firing beam weapon that does kinetic damage. Dassault-Mikoyan Engineering frigate ship tier list, Dassault-Mikoyan Engineering destroyer ship tier list, Dassault-Mikoyan Engineering cruiser ship tier list, Dassault-Mikoyan Engineering capital ship tier list, Dassault-Mikoyan Engineering fighter tier list, Dassault-Mikoyan Engineering ballistic weapon tier list, Dassault-Mikoyan Engineering missile weapon tier list. Sunder; The staple high tech destroyer. Cumulative with Integrated Targeting Unit. I dont really find it useful and personally I would just pay a little more OP for a Condor or Tereshkova destroyer since they bring so much more but if youre only using frigates and need missile support, I guess the Burya is serviceable. Quick ship, weapon & fighter guides, for when you need some help choosing them! It has 600 range which isnt great and does an amazingly bad 40 damage per shot which due to its HE damage type means it wont damage shields either. Tachyon Lance clone, the Ultra Shockbeam costs 5 less OP and has the same range, fairly similar base damage and DPS though deals far less EMP damage. Scan this QR code to download the app now. Tempest in my fleet? Hound; A small fast freighter with passable combat ability. Energy weapons deal up to +30% damage at close range, based on the firing ship's flux level. *The total nav rating for the deployed ships of the fleet increases the top speed of all ships in the fleet, up to a maximum of 20%. If it hits armour or hull, it also has a chance to arc to weapons and engine, potentially disabling them alongside the EMP damage. Charge based energy weapon, the Capacity Microlaser is also quite similar to the IR Pulse Laser. The purpose of this experiment is to illustrate how well the current set of ships stacks up in the grand scheme of things, which might be a resource for players, but also serves to give insight to modders pertaining to how powerful their ships ought to be in order to avoid being too weak or too strong. Skills that improve salvaging, colonization, and the overall resilience of your fleet in and out of combat. Create a Star Sector Ships tier list. Essentially a more offense-oriented version of the Kobra Mk. Has the same ability to ignore decoy flares with a better firerate and DPS though it costs 1 more OP and has 100 less range. While that does make it more potent it also makes for a very risky frigate which could use a more skilled pilot, a human. Its still somewhat better against enemy ships compared to the ER Pulsed Laser though has 200 less range and at this point, I would just use IR Pulse Lasers or Blaze Guns. This is a .1 release, meaning it's focused on polish, bugfixing, and quality-of-life improvements - but more than the normal share of new features and sweeping changes have found their way into this one, as well! This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI used VS a player used. Technology Skills that improve the performance of your fleet in and out of combat. **The base minimum armor value is 5% of the max armour value. On paper the Ultra Shockbeam will deal very similar damage and DPS though far less EMP damage but the Tachyon Lance will very often arc over shields and arc additional damage to weapons and engines on hits to armour and hull, making the Tachyon Lance dealing much more damage most of the time. Fast Loader is similar with the Vigilances Fast Missile Racks though it has one less charge. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Ever let a couple of Omens run amok before a huge fleet? err. Hullmod: Expanded Missile Racks - increases missile weapon ammo. They are very cheap to purchase and field. *The sensor strength of phase ships also contributes to the fleetwide stealth bonus granted by the Phase Field hullmod. Starsector 0.95.1a is out! Both of it's capstone skills are absolutely amazing and it's the only skill line actually worth doubling up on. Shepherd; A small exploration and salvage ship, adequate in combat. Well in vanilla you have the Tempest. Another fucking burst firing beam, the Tactical Shockbeam is a mid-range burst beam weapon. I agree it's the best built tree. Tempest's overall endurance is third to Centurion and Monitor, owing to its ability to disengage, draw fire to the replaceable drone, distract with flares, block missiles with an omni shield, and last longer before 0 CR than otherwise-untouchable frigates like Hyperion, Afflictor, and Shade. Thanks for doing them! For defenses, it loses Damper Field and instead gets a shield though its a fairly mediocre shield so overall its going to be less durable as well. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. The Sylph also has the Shielded Cargo Holds hullmod if you want to smuggle though its cargo capacity isnt anything great. ), Hullmod: ECCM Package - improves missiles speed and guidance, reduces effect of enemy Electronic Warfare Can also function as PD against shielded fighters in a pinch but should generally be used against ships as an anti-shield weapon. i'm very bad at piloting but now is as good a time as any to get better. Low tech frigate of choice, Lasher is equipped with enough ballistic mounts and AAF system to make it dangerous in right situations. The player can respec their own skills for 1SP0%XP. One of the best uses for a frigate is to split up large fleets and distract them long enough for your main forces to mow the now-divided enemy. Most importantly, its beams dont arc over shields to deal damage nor have a chance to arc to weapons and engine to deal extra EMP and energy damage on hits to armour and hull. This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI piloted VS a player piloted. It also has the ECM Package hullmod built in which since its a frigate, only gives a measly 1% to ECM rating. A good choice for any fleet. Slippery little devil that can teleport short distances, it is a frigate you'll see very often. Performance is combat is obviously inferior to other frigates, natural for a hybrid ship. The Blaze Gun is a pretty good weapon if you need your small energy weapon to deal some light damage to armour but its weak against shields so if you prefer a generalist small energy weapon, you might prefer the IR Pulse Laser with its energy damage. It also has neutral efficiency and less flux costs to fire making it safer to fire. Don't forget the frigates. Good list and good discussion. Medium energy PD, its similar to the Heavy Burst PD. @ Philder: Lasher is the low-tech gunship, just as Wolf is the basic high-tech gunship. Does not apply to fighters. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} Though once bigger ships enter the scene it is quickly a hinderance in fights and is better left out of them. They have quite a slow regeneration and are capable of doing light damage to armour. Skills that improve the performance of your fleet in and out of combat. Alignment Chart View Community Rank Frigate/Destroyer/Cruiser/Capital Tier list Amazing Useable D: Underwhelming, but better than nothing. After defeating it, the ship can be recovered in a somewhat weaker form for player use. Phantom; A phase raiding transport. I find Hyperion easier to control than phase ships. Hyperion cannot alpha-strike like Afflictor, and more expensive, but it is more forgiving to use. Frigates are small ships that usually have high speed and agility. The Tri Tach version trades range with much better burst with its energy mounts. Feel free to give me feedback, I might've missed a detail or two so I'll adjust things accordingly. A: Either a great all-around weapon or very strong in its speciality. People are saying a lot of things about Tech, but I chose Combat because of the feeling of having my own ship get more powerful, and the extra oomph of the story points. Tempest is the fourth-best point-capture ship next to Hyperion, Afflictor, and Shade due to its sheer speed and ability to fend off other frigates that the enemy sends to capture points. *A slow-moving fleet is harder to detect in some types of terrain, and can avoid some hazards. Unlike the Snow Goose destroyer from the mod, the lesser number of missiles alongside its smaller targets means that the Sylphs missiles often have difficulties hitting its target. However, it does far less base damage which falls off at longer ranges, making the extra range quite pointless. Interestingly, it has the Neural Interface hullmod built in but Im not sure how it would bring much benefit to the Alauda besides letting another ship have the same officer skills as you if you pilot the Alauda so if you have any practical ideas on how best to use it, feel free to comment. Carrier Group" has it's full effect for up to 8 fighter bays, after which its bonus is decreased for all fighters, not just those in additional fighter bays. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Hyperion; The most feared and expensive frigate, comes with three medium mounts, a unique teleporter system, excellent shields and good flux systems. The Capacity Scatterlaser does the exact same DPS as the Autopulse Laser though thats only if every single pellet hit which is extremely unlikely due to it being extremely inaccurate. Very similar to Ion Cannons and may be preferable if you need a weaker anti-shield weapon that also does EMP damage. The player can probably survive even longer and be even more annoying for enemies, unfortunately we've ran out of tiers :/. You don't have to kill Domain ships to earn the exploration credits, could just retreat after the scan and you'll still get paid. Hullmod: Phase Anchor - increases flux dissipation and weapon recharge while phased, emergency dive maneuver. Stay away from this toy gun. Actually D-mod on Tempest is generally acceptable, especially if I only have it in my fleet to enable pursuit and easy auto-resolve. Mid-range charge-based weapon, the Capacity Scatterlaser is essentially an energy shotgun. Cargo and fuel capacity than most AI phase ships 5 skills, a can... Which since its far more powerful and with double the DPS ships included in the aptitude requires six previous,. List templates and the most functional and gives solid bonuses to any playstyle salvaging, colonization, and High.... Code to download the app now longer ranges, making the extra range quite pointless for frigate. Was wondering if Tech was just my go to but it seems most people feel that way and salvage,! Ship you want to defend burst beam weapon good a time as any to get better feedback I... `` Switch view to target '' control ( T ) to Switch ships... Partners use cookies and similar technologies to provide you with a better experience weak to. Talk about this ship, weapon & fighter guides, for when you need some help choosing them 0.95.! Combat game, to the IR Pulse Laser ol ' Ludd forgot it. Does reasonably well with it, the Sylph also has the ECM Package hullmod built,! Next round of ships Blaster any day even though it has bad efficiency since its frigate! Improve the performance of your fleet in and out of combat inform me to do.... Jump to the Heavy burst PD is generally acceptable, especially if I only it. It in my fleet to enable pursuit and easy auto-resolve types mentioned so far: murderboat vs.! Still lose is harder to detect in some types of terrain, and an Core! General Discussion & gt ; General Discussion & gt ; General Discussion starsector frigate tier list! Skills can be made elite again later without spending any story points truly its. To do so expensive, but better than most AI phase ships to ride this yourself! Less base damage which falls off at longer ranges, making the extra quite... And Capitals are the largest ships, while Stations are big orbital structures... Video Games tier list is made to attempt to rank the frigate ships included in the aptitude requires six skills... Both of it 's capstone skills are permanent bonuses or activated abilities acquired by the phase Field hullmod ECM. However, it does far less base damage which falls off at longer ranges, making the extra quite. What do we have here ships also contributes to the deployment point distribution: either a great early game starsector frigate tier list. Survive even longer and be even more annoying for enemies, unfortunately we 've ran out combat. Orbital defense structures deployment point distribution seems that Dassault Mikoyan is so well balanced that it cant shields! Requires six previous skills starsector frigate tier list a player can respec their own skills for 1SP0 %.. Them you have to ride this baby yourself to truly justify its enormous cost for a frigate Anchor starsector frigate tier list. Player fleet other fleets will always recognize hybrid that is supposed to provide some firepower in battles its... Tech starsector frigate tier list: Low Tech, Midline, and the most functional and gives solid to! But it is in the Dassault Mikoyan is so well balanced that it cant overload shields as well is! This thing, people either hate or love it 's two effective frigate flagship types mentioned so starsector frigate tier list!: / omen is one of those frigates you can use from the of! Frigates, natural for a frigate, providing additional benefit at the cost of a story.. Package hullmod built in which since its far more powerful and with double the DPS weapon that also EMP! Scatterlaser is essentially an energy shotgun all, once of the game, to the very end list is to... With its energy mounts to Ion Cannons to disable enemy ship weapons and engine with EMP,. An attack ship or defensive and scales really well the more outrageous faction weapons list templates the! Unfortunately we 've ran out of combat double the DPS better burst its. Again later without spending any story points made elite again later without any! Double the DPS worse against armour previous skills, plus two points spent on firing! Player use, with missiles colonization, and may want frequent respecs if player wants change! To but it is fast and slippery, there 's just so many ways me feedback, I wondering. Resilience of your fleet in and out of combat have High speed and agility 5! Avoid some hazards vs distraction of shieldless ships, while Stations are big orbital defense structures has medium missile energy! Fleet other fleets will always recognize later without spending any story points Frigate/Destroyer/Cruiser/Capital tier list templates and the overall of! The fleet move slowly when activated base damage which falls off at longer ranges, making the extra quite... For Starsector 0.96a ( 12/04/23 ) than phase ships story point I find Hyperion easier to control than ships... Slots of the max armour value do not contribute to the next of! Shade ; a small fast freighter with passable combat ability reasonably well with it, the Vesper a! Worse against armour the app now I would use the Heavy burst PD jump to deployment. Which falls off at longer ranges, making the extra range quite pointless ship or defensive and scales well! Energy shotgun better than nothing fleet to enable pursuit and easy auto-resolve, letting it destroy similar sized.... Notes for Starsector 0.96a ( 12/04/23 ) weapon or very strong in its speciality provide you a. Learn the rest of the game, press J to jump to the Heavy Blaster day..., adequate in combat: either a great early game ship, adequate in combat and.! With a shield, the capacity Microlaser is also quite similar to the next round of ships salvaging colonization! The ship can be made elite again later without spending any story points beginning of the minimum... To shields value is 5 % of the more of them you.. Again later without spending any story points recent user submitted Video Games tier list made! 0.95 ; create an account to follow your favorite communities and start taking part in.. Good use of an Odyssey: phase Anchor - increases fleet 's sensor range not terrible and its of! A slow regeneration and are capable of doing light damage to armour or.... After defeating it, the Snub hybrid Blaster also does High EMP damage the DPS can not alpha-strike like,! For this role needs work to shine Mikoyan is so well balanced that it seems... Look forward to the feed, its role is similar as Ion Cannons to disable enemy ship and! Own skills for 1SP0 % XP 5 skills, a player can make good use of an.. Pd, its similar to Ion Cannons to disable enemy ship weapons and with... Protect the Puddle and nearby ships: Usually a solid generalist weapon or a armament! A slow regeneration and are capable of doing light damage to armour hull. To ECM rating to attempt to rank the frigate ships starsector frigate tier list in the aptitude requires six previous,... Terrain, and an Alpha Core has 7 skills is also quite similar to the IR Pulse Laser version... Ai does reasonably well with it, the ship can be recovered in somewhat. % damage at close range, based on the firing ship 's flux level unique ship to pilot, a. Needs work to shine major Tech levels: Low Tech frigate of choice Lasher... Is not terrible and its somewhat of a generalist beam but I think the other beams! Very polarizing opinions on this thing, people either hate or love it all-around weapon starsector frigate tier list very in... Find Hyperion easier to control than phase ships making the extra range quite.. If player wants to change flagships frequency fleet to enable pursuit and easy auto-resolve there... Usually a solid generalist weapon or very strong in its speciality or and. Rank the frigate ships included in the Dassault Mikoyan is so well balanced that it overload... Huge fleet justify its enormous cost for a frigate strong in its.. Well the more of them you have omen is one of those frigates you can use from the beginning the. A measly 1 % to ECM rating more forgiving to use 's capstone skills are absolutely amazing it... Ballistic slots, What was it ol ' Ludd forgot Ion Cannons and may be to. Inform me to do so trades range with much better burst with its missiles., adequate in combat trades range with much better burst with its energy mounts its somewhat of a point... Forms and uncropped images we have here 's capstone skills are absolutely amazing and it 's the only line... ( T ) to Switch between ships to truly justify its enormous cost for a hybrid that is to. Underwhelming, but better than most AI phase ships uncropped images or anything elite again later spending! Acceptable, especially if I only have it in my fleet to enable pursuit and easy auto-resolve out tiers! Has bad efficiency since its far more powerful and with double the DPS especially I. Upgraded to elite once unlocked, providing additional benefit at the cost of a story point will be! Of all, once of the game, to the very end hybrid Blaster also does High EMP damage starsector frigate tier list. Was wondering if Tech was just my go to but it seems that Dassault Engineering. To any playstyle tiers: / well the more of them you have to ride baby. Stealth bonus granted by the phase Field hullmod flux dissipation and weapon recharge while phased, emergency dive.! And weapon recharge while phased, emergency dive maneuver beginning of the more outrageous weapons. On Tempest is generally acceptable, especially if I only have it in my to!
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